AI Insights · Timothy · October 2021
Top 5 Mech Games on Android in Hungary for Q3 2021
In Q3 2021, the top 5 Mech Games on Android in Hungary saw varied performances in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter.
In Q3 2021, the top 5 Mech Games on Android in Hungary showed diverse trends in downloads, revenue, and active users. Here's a closer look at how each game performed during this period, based on data from Sensor Tower.
Mech Arena - Shooting Game from Plarium Global Ltd saw a notable increase in weekly revenue, starting from $136 in the week of August 9 and peaking at $912 by the end of September. Weekly downloads, however, experienced a decline, beginning with 4.3K downloads in the first week and dropping to approximately 1.9K by the end of the quarter. Active users peaked mid-August at 6.4K but saw a slight decline, ending the quarter at around 4.7K.
War Robots Multiplayer Battles by MY.GAMES B.V. maintained steady weekly revenue, fluctuating between $1.5K and $3.4K throughout the quarter. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 1.1K in late August. Active users saw a gradual increase, starting from 4.2K in early July and reaching up to 5.5K by the end of August, before stabilizing around 4.9K.
RS Boxing Champions from Reliance Games showed modest weekly revenue, with a peak of $13 in late September. Weekly downloads fluctuated slightly, with a peak of 355 downloads in mid-August. Active users experienced a slight decline over the quarter, starting at around 1K in early July and ending at approximately 838 by the end of September.
Dino Robot Car Transform Games by Game Zee had minimal revenue, peaking at $83 in early September. Weekly downloads saw a downward trend, starting from 730 in late June and dropping to 284 by the end of September. Active users also saw a decline, from 616 in late June to 415 by the end of the quarter.
Police Truck Robot Transform by Go Jins - Robot Games and Shooting Games did not generate any revenue during the quarter. Weekly downloads showed a decreasing trend, starting from 300 in late June and ending at 178 by the end of September. Active users followed a similar pattern, beginning at 272 in late June and declining to 267 by the end of the quarter.
For more insights and detailed analysis, visit Sensor Tower.